TO WATCH OUT FOR THE ROCKS THAT FLIP WHEN YOU JUMP ON THEM.
WHEN YOU COME TO THE GIANT BEAST THAT CHASES YOU, DON'T
TRY TO FIGHT HIM. RUN TO THE RIGHT UNTIL HE DESTROYS HIMSELF.
LOOK FOR FOOD HIDDEN IN THE STAIRS JUST BEFORE YOU FACE
THE BOSS.
BOSS: KERUBEROSU
USE THE AX AGAINST HIM. LEARN HIS PATTERN OF FLAMES ON THE GROUND THEN HE LEAPS. ONCE YOU HAVE THE PATTERN DOWN, HE WILL BE A SNAP TO BEAT.
STAGE 2: GATE AND ENTRANCE TO EVIL CASTLE
THE BEGINNING OF THIS STAGE IS TRICKY. JUMPING FROM PLATFORM TO PLATFORM GETS DANGEROUS WHEN YOU REACH THE BLOCKS THAT LOOK LIKE BACKWARDS NUMBER 7S. AS SOON AS YOU LAND ON THEM, THE COLLAPSE. ALSO AS SOON AS YOU JUMP ONTO A BRIDGE SUPPORTED BY PILLARS, IT WILL START TO FALL. THE HARD PART IS WHEN THE FISHMEN JUMP OUT AND TRY TO STOP YOU. THE TRICK IS TO KEEP AHEAD OF THE CRUMBLING PARTS AND WHIP THE FISHMEN AT THE SAME TIME. DO NOT TRY TO GET ANY OF THE CANDLES ON THIS PART. WHEN YOU REACH THE END OF THE BRIDGE, DON'T JUMP TOO FAR AND WAIT AT THE TOP FOR THE DRAWBRIDGE TO DROP. ONCE YOU PULL THIS OFF THE REST OF THE LEVEL SHOULDN'T BE TOO DIFFICULT.
THE NEXT PART OF THE LEVEL IS ROUTINE, JUST WATCH FOR THE BARRELS(YOU CAN BREAK THEM). THE NEXT SCREEN IS EASY, JUST BE CAUTIOUS OF THE BLUE AX KNIGHT. HE TAKES SEVERAL HITS TO BEAT HIM. WHEN YOU GET TO THE TOP OF THE STAIRS, BEWARE OF THE SKELETON DOG THAT ATTACKS. THE ONLY WAY TO DEFEAT HIM IS TO DUCK AND FIRE AT HIM. THE PURPLE KNIGHTS WITH SPEARS ARE A PAIN!
THE CANNOT BE HARMED BY SPECIAL WEAPONS AND THEY TAKE 5 HITS
TO BEAT. WHEN THEY RAISE THEIR SPEARS DO A BACK FLIP TO GET OUT OF THE WAY. THERE IS FOOD HIDDEN IN THE STEPS BEFORE THE BOSS.
BOSS: MYOPIA
WEAPON OF CHOICE HERE IS THE BOOMERANG. THE BOSS IS MADE UP OF MANY SMALL BATS. WHEN THE BATS FORM ONE BIG BAT, HIT IT WITH THE WHIP UNTIL IT BREAKS UP. THEN USE THE BOOMERANG ON THE LITTLE BATS. WHEN THEY MOVE TOWARDS YOU, JUMP TO AVOID THEM. FOLLOW THIS PATTERN AND YOU SHOULD BE ABLE TO DEFEAT HIM.
STAGE 3: THE GREAT HALL
THE MAIN GOAL OF THE FIRST PART IS TO REACH THE TOP. THERE ARE SEVERAL DIFFERENT PATHS TO CHOOSE BUT THEY ALL END IN THE SAME PLACE. THE NEXT AREA HAS THE SPEAR KNIGHTS. SET PAST THEM AND THE LAST CANDLE BEFORE THE STAIRS WILL GIVE YOU HEALTH. GO DOWN THE STAIRS AND RIDE THE MOVING PLATFORMS WHILE DODGING BATS AT FIRST THEN FISHMEN. GO UP THE STAIRS AND TO THE RIGHT. ABOVE YOU IS THE AX KNIGHT. IN THE LOWER PART OF THE WALL THERE IS A HIDDEN 1 UP. DEFEAT HIM AND GO BACK LEFT.
THIS AREA HAS SPECIAL SIGNIFICANCE!! IT DETERMINES THE ENDING!!
IF YOU FALL YOU WILL NOT BE ABLE TO SAVE ANNET OR MARIA.
CAUTIOUSLY MOVE FORWARD, AVOIDING THE MEDUSA HEADS. BE SURE TO HAVE THE AX TO USE ON THE STACK OF FLAMING STATUES. ALSO WATCH FOR THE KEY IN A CANDLE JUST BEFORE THE BOSS.
BOSS: DYURAHAN
THIS BOSS IS ONE OF THE TOUGHEST BOSSES YOU HAVE TO FACE. THE BEST ADVICE IS TO USE PATIENCE AND ATTACK AFTER HE USES ONE OF HIS SPECIAL ATTACKS. THERE IS A CANDLE WITH FOOD IN THE ROOM WITH HIM, SAVE IT FOR WHEN YOU REALLY NEED IT.
STAGE 4: DUNGEON
THE FIRST PART OF LEVEL 4 IS FAIRLY SIMPLE. JUMP OVER THE SPIKED PLATFORMS INSTEAD OF RUNNING UNDER THEM. GO LEFT UNTIL YOU COME TO PLATFORMS ON ROPES SPUN BY A GEAR. RIDE THEM UNTIL YOU SEE A DOOR ON THE LEFT. OPEN THE DOOR WITH A KEY AND SAVE MARIA. SAVE THE KEY FOR USE LATER. TAKE OUT THE RED SKULLS AS SOON AS YOU SEE THEM TO MAKE IT EASIER ON YOURSELF. WHEN YOU REACH THE TOP, WATCH OUT FOR THE LEAPING IGORS AND HEAD LEFT. YOU WILL COME TO A DOOR THAT WILL LEAD TO ALTERNATIVE LEVEL 5. USE THE KEY TO ENTER THE DOOR. YOU CAN ONLY ENTER THE DOOR IF YOU HAVE SAVED MARIA EVEN IF YOU HAVE THE KEY.
BOSS: MINOTAURUSU
IF YOU DON'T RESCUE ANNET, YOU WILL FIGHT HIM. USE THE AX AGAINST HIM. STAND ON THE LEFT EDGE OF THE LOWER PLATFORM AND JUMP FIRING THE AX. THIS SHOULD TAKE HIM OUT EASILY IF YOU KEEP UP THIS PATTERN.
ALTERNATIVE STAGE 4: UNDERGROUND
THIS IS A VERY EASY STAGE. JUST PROCEED THROUGH THE LEVEL WATCHING OUT FOR THE MUDMEN AND BATS. WHEN YOU ENCOUNTER A LARGE RED SKELETON, KEEP YOUR DISTANCE AND TIME YOUR ATTACKS FOR AFTER HE ATTACKS. HE TAKES SEVERAL HITS TO DESTROY. MOVE TO THE RIGHT AND WATCH OUT FOR THE SKELEDRAGONS. JUST BEFORE THE BOSS THERE IS FOOD IN A STEP ON THE FLOOR.
BOSS: CLOAKED SORCERER
THE WEAPON OF CHOICE HERE IS THE DAGGER. WAIT ON THE GROUND TAKING OUT HIS FIREBALLS AND SKELETONS THE JUMP AND FIRE YOUR DAGGER AT HIM. REPEAT UNTIL HE CHANGES FORMS. THEN DUCK, JUMP, AND WHIP THE HEADSTONES. KEEP YOUR DISTANCE WHEN HE FLIES HE ATTACKS YOU AGGRESSIVELY. DO THE SAME AS BEFORE BUT BATTLE THE MUDMEN THEN USE YOUR DAGGER ON THE SORCERER.
STAGE 5: COURTYARD
THE FIRST PART IS PRETTY EASY, JUST WATCH OUT FOR THE RAVENS AND IGORS. BE CAREFUL CLIMBING UP TOWARDS THE MOVING PLATFORMS. SOME OF THE BLOCKS CRUMBLE WHEN YOUR ON THEM. SAVE YOURSELF BY JUMPING BACK AND FORTH BETWEEN TWO BLOCKS UNTIL YOU ARE READY TO JUMP. THE GREEN KNIGHTS ARE EASY TO DEFEAT IF YOU WATCH OUT WHEN THEY STOP MOVING. WHEN THEY DO, MOVE AWAY FROM THEM AS THEY WILL DO A POWERFUL ATTACK. THE REST OF THE STAGE IS MORE OF THE SAME.
BOSS: LYPUSTON
WATCH OUT FOR HIS GROUND ATTACKS AND AIR DIVES. WHEN HE DIVES, RUN TOWARDS THE OPPOSITE WALL. KEEP YOUR DISTANCE AND USE YOUR SPECIAL WEAPON. WHEN HIS ENERGY IS DOWN TO 1/4 HE DOES A BALL ATTACK. DODGE AND CONTINUE TO HIT HIM WITH YOUR SPECIAL WEAPON.
ALTERNATIVE STAGE 5: WATERWAY
SIMPLY MOVE TO THE RIGHT WATCHING OUT FOR BLUE SKULLS AND FISHMEN. WHEN YOU GO BELOW, TIME EACH JUMP CAREFULLY WATCHING OUT FOR THE SPIKES. THE NEXT SECTION YOU MUST MOVE FAST OR YOU WILL DROWN IN THE RISING WATER. ONCE YOU GET TO THE TOP, HEAD LEFT. THERE WILL BE DRAINS DUMPING WATER. WHIP THE DRAINS AND THE WATER LEVEL WILL GO DOWN. FOLLOW THE WATER DOWN TO THE LOWEST PLATFORM ON THE LEFT. GO LEFT TO FIND ANNET. GO BACK UP AND HEAD LEFT. THERE IS A RAVEN AO A STEP. THERE IS FOOD IN THE STEP HE IS ON.
BOSS: SERPENT
AVOID THE SERPENT'S COILS AND FIREBALLS. USE YOUR DAGGER OR AX WHEN IT THROWS FIREBALLS. REPEAT UNTIL IT IS DEFEATED.
STAGE 6: CLOCK TOWER
BEWARE THE RAVENS AND HEAD UP THE STAIRS. HOLD UP ON THE CONTROL PAD WHEN JUMPING ON THE STAIRS. LEAP UP ON THE DOWNWARD SCROLLING PLATFORMS TO GET TO THE TOP LEFT. YOU CAN GO RIGHT TO GET FOOD AND HEARTS. HEAD LEFT TO THE GEARS. THE BEST METHOD IS TO AVOID THE KNIGHTS WITH SPEARS AND HEAD UP AND TO THE RIGHT. YOU WILL HAVE TO MAKE SOME LEAPS OF FAITH AT THE TOP. BE SURE TO WATCH FOR THE MEDUSA HEADS. YOU MUST NEXT HEAD UP FROM GEAR TO GEAR BATTLING MEDUSA HEADS. AT THE TOP, HEAD RIGHT AND GET A 1-UP HIDDEN IN THE UPPER RIGHT SECTION OF THE WALL.
BOSS: GIANT SKULL OR GRIM REAPER
IF YOU RESCUED ANNET YOU WILL FIGHT THE GRIM REAPER. IF YOU DIDN'T YOU WILL FIGHT THE GIANT SKULL.
GIANT SKULL:
USE THE BOOMERANG OR THE AX ON HIM. DODGE THE ATTACKS OF THE EYEBALLS THEN ATTACK. THIS IS BEST DONE BY STAYING AS FAR AWAY FROM THE EYES AS POSSIBLE. REPEAT UNTIL DEFEATED.
GRIM REAPER:
STAY ON THE OPPOSITE SIDE AS HIM AND USE BOOMERANGS. AVOID HIS SICKLES UNTIL HE CHANGES FORMS. IF YOU HAVE AT LEAST HALF ENERGY LEFT AT THIS POINT, JUST ATTACK HIM QUICKLY. IF NOT ATTACK WITH PRECISION.
STAGE 7: DRACULA
BASIC LEVEL, JUST COLLECT HEARTS AND SPECIAL WEAPONS.
BOSS: COUNT DRACULA
TRY TO HIT DRACULA ABOVE HIS PENDANT. USE THE BOOMERANG ON HIM TRYING NOT TO GET KNOCKED OFF THE PILLARS. REPEAT AND CONTINUE TO AVOID HIM AND HIS FIREBALLS. WHEN HIS LIFE METER GOES DOWN IT IS NOT OVER. HE COMES OUT AS A WINGED DEMON. USE THE BOOMERANG ON HIM UNTIL HE IS DEFEATED, DODGING HIS ATTACKS.